Hand Painted PBR Experiments
Lately, I’ve been experimenting more with fully hand painted PBR assets, my main idea behind it is still to enjoy as much as I can the process of creating 3D objects and tileables without having to rely too much on different softwares on top of allowing myself to be more expressive with my art, most of the textures you will see here were done in photoshop and were a blast to paint. The Normals, Albedo, Roughness, Metalness that will follow all had a paint pass.
Painting those allowed me to break from traditional baking from a sculpt, which is not allowing me to have the shapes and “aberations” that I’m looking for, and I’ll be honest, I just like to try new stuff just for fun.
I’m having to limit myself to a simple pipeline due to a lack of personnal time, most of those examples were done in around 4 hours for each of them.
Most of the art that you will see was produced from around Mid April to Mid May 2024
Those bricks were a quick experimentation to see how sketchy I could get in my tileables and how impressionist like the final results would look like in Engine (Unreal Engine 5) It was also a continuation of my colored penumbra experimentation (notice the saturation between the light and shadows)
This was inspired by the show Shogun which had beautiful fabric and costumes. It was a great challenge to hand paint the normals of the fabric pattern and find way to highlight the metalic parts. The second video is at an earlier stage when I was simply testing the pattern.
An old gun, trying to mix materials and custom light models, playing with colored specular helped a lot on the metal part. The second video shows the light calculation and painted normal maps.
An hommage to the late Bernard Hill, I’m probably quoting some of his LOTR lines daily with my wife. You can also see some of the textures in the second video. The blade used a bit of tangent map to create a sharper metal effect.
And here’s something done on a saturday morning as a quick hour long warmup, I wanted to explore rusty metals and how they could have stylized light reactions.
That’s all for this time, I hope that you will appreciate it! See you Soon(TM) for the next art post!