NEWS
Wayfinder : The Chasm
The Chasm marked my last contribution at Airship Syndicate. I was lucky to drive a huge part of it and did a lot of moods and assets explorations…
Early Wayfinder : Part II
We wanted the game to be as immersive as we could make it, some of the first building blocks started being worked on, combat, characters, animations, in the meantime, I was looking at adding the seasons system with Isabel Grayce (Technical Artist) Because the game was going to be online, we wanted to have a visual representation of time passing throught the world that we were creating....
Early Wayfinder : Part 1
Back in 2019 Joe Mad contacted me to help Airship Syndicate find the look for their next ambitious game. The first interview I had with Andy Hansen (Producer/Art) Joe Mad (CEO) and Jesse Carpenter (AD) showed me that this was the dream project I’ve been wanting to work on before even entering the industry...
Churches Inspired Hand Painted Tiles
I’ve been living in Lyon for around 9 months now and had a bit of free time this weekend to visit some churches and grab references, I decided to make a very simple black and white tiles that is reminiscent of what you can find in those…
Hand Painted PBR Experiments
Lately, I’ve been experimenting with more fully hand painted PBR assets, my idea behind it is still to enjoy as much as I can the process of creating 3D objects and tileables without having to rely too much on different softwares, most of the textures you will see here were done painted in photoshop and were fun to do..
Portfolio Update
Hey there, I finaly took the time to update my Wayfinder work and Personnal work from last year…
Wayfinder : Art coming soon
Here’s a first sneak peak at some of the work that I did for four years at Airship syndicate on the project Wayfinder…
Wayfinder : Refinery
While working on Wayfinder in the Highlands, I was also responsible for the worldbuilding, layout, lightning kitbashing of assets, assets creation of the Crossroad Factory…
Wayfinder : Codex Hall
The Codex Halls are huge ruins that you can find in Wayfinder, it was a great challenge to bring something dark and gritty but yet with stylization and painterly feeling…